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Anston Park Infant School Park Avenue North Anston Sheffield S25 4BT

Computing

Technology is essential to everyday life and ‘computational thinking’ is a vital skill when it comes to participating in an increasingly digital world. The computing curriculum has been developed to equip young people with the skills, knowledge and understanding of computing that they will need throughout the rest of their lives. Young people will learn how computers and computer systems work, how to design and build programmes, and how to develop their ideas using technology. At Anston Park Infant School we use the ‘Purple Mash’ scheme of work to teach the coding aspect of the computing curriculum. All children can access this at home using their individual username and password. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. Each class has access to laptops, ipads and a class interactive smart board. We teach the children how to word process, edit, save, print and use various paint programmes through a sklls based scheme. See attached documents for further information. The children are taught about E-Safety throughout the computing curriculum and specifically during internet safety day. Some of the resources the chidren have made to highlight the importance of keeping safe online can be seen in the photographs below. We follow the aims of the National Curriculum which are as follows: • Understand what algorithms are. • Create and debug simple programs. • Use logical reasoning to predict the behaviour of simple programs. • Use technology safely and respectfully - E-safety • Use technology purposefully to create, organise, store, manipulate and retrieve digital content - Computing Skills EYFS Understanding the world • Technology: children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes. Photographs below show computing opportunities from Recepetion to Year 2.

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